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book

book contains 12 collected skills from dojoengine, with repository-level occupation coverage and site-owned skill detail pages.

skills collected
12
Stars
53
updated
2026-03-05
Forks
92
Occupation coverage
2 occupation categories · 100% classified
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Skills in this repository

dojo-client
software-developers

Integrate Dojo with game clients for JavaScript, Unity, Unreal, Rust, and other platforms. Generate typed bindings and connection code. Use when connecting frontends or game engines to your Dojo world.

2026-03-05
dojo-deploy
software-developers

Deploy Dojo worlds to local Katana, testnet, or mainnet. Configure Katana sequencer and manage deployments with sozo. Use when deploying your game or starting local development environment.

2026-03-05
dojo-model
software-developers

Create Dojo models for storing game state with proper key definitions, trait derivations, and ECS patterns. Use when defining game entities, components, or state structures.

2026-02-17
dojo-system
software-developers

Create Dojo systems that implement game logic, modify model state, and handle player actions. Use when implementing game mechanics, player commands, or automated logic.

2026-02-17
dojo-token
software-developers

Implement, deploy, and index ERC20 and ERC721 tokens in Dojo. Use when adding token contracts, deploying them, or configuring Torii to index balances and transfers.

2026-02-14
dojo-indexer
software-developers

Set up and configure Torii indexer for GraphQL queries, gRPC subscriptions, and SQL access. Use when indexing your deployed world for client queries or real-time updates.

2026-02-09
dojo-config
software-developers

Configure Scarb.toml, dojo profiles, world settings, and dependencies. Use when setting up project configuration, managing dependencies, or configuring deployment environments.

2026-01-22
dojo-init
software-developers

Initialize new Dojo projects with proper directory structure, configuration files, and dependencies. Use when starting a new Dojo game project or setting up the initial project structure.

2026-01-22
dojo-migrate
software-developers

Manage world migrations, handle breaking changes, and upgrade Dojo versions. Use when updating deployed worlds, migrating to new versions, or handling schema changes.

2026-01-22
dojo-review
software-quality-assurance-analysts-and-testers

Review Dojo code for best practices, common mistakes, security issues, and optimization opportunities. Use when auditing models, systems, tests, or preparing for deployment.

2026-01-22
dojo-test
software-quality-assurance-analysts-and-testers

Write tests for Dojo models and systems using spawn_test_world, cheat codes, and assertions. Use when testing game logic, verifying state changes, or ensuring system correctness.

2026-01-22
dojo-world
software-developers

Manage world permissions, namespaces, resource registration, and access control. Use when configuring world ownership, setting up authorization policies, or managing resource permissions.

2026-01-22