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dojoengine
GitHub creator profile

dojoengine

Repository-level view of 32 collected skills across 8 GitHub repositories.

skills collected
32
repositories
8
updated
Apr 23, 2026
repository explorer

Repositories and representative skills

dojo-client
software-developers

Integrate Dojo with game clients for JavaScript, Unity, Unreal, Rust, and other platforms. Generate typed bindings and connection code. Use when connecting frontends or game engines to your Dojo world.

Mar 5, 2026
dojo-deploy
software-developers

Deploy Dojo worlds to local Katana, testnet, or mainnet. Configure Katana sequencer and manage deployments with sozo. Use when deploying your game or starting local development environment.

Mar 5, 2026
dojo-model
software-developers

Create Dojo models for storing game state with proper key definitions, trait derivations, and ECS patterns. Use when defining game entities, components, or state structures.

Feb 17, 2026
dojo-system
software-developers

Create Dojo systems that implement game logic, modify model state, and handle player actions. Use when implementing game mechanics, player commands, or automated logic.

Feb 17, 2026
dojo-token
software-developers

Implement, deploy, and index ERC20 and ERC721 tokens in Dojo. Use when adding token contracts, deploying them, or configuring Torii to index balances and transfers.

Feb 14, 2026
dojo-indexer
software-developers

Set up and configure Torii indexer for GraphQL queries, gRPC subscriptions, and SQL access. Use when indexing your deployed world for client queries or real-time updates.

Feb 9, 2026
dojo-config
software-developers

Configure Scarb.toml, dojo profiles, world settings, and dependencies. Use when setting up project configuration, managing dependencies, or configuring deployment environments.

Jan 22, 2026
dojo-init
software-developers

Initialize new Dojo projects with proper directory structure, configuration files, and dependencies. Use when starting a new Dojo game project or setting up the initial project structure.

Jan 22, 2026
Showing 8 of 12 collected skills.
dojo-integration-test
software-quality-assurance-analysts-and-testers

Use this skill when the user asks to "test dojo contracts", "run integration tests", "start dojo stack", "test with torii", "verify contract behavior", mentions integration testing for Dojo/Cairo contracts, or needs to set up local katana/torii infrastructure.

Jan 23, 2026
update-grpc-proto
computer-network-architects

Update @dojoengine/grpc proto files from Torii repository

Jan 23, 2026
dojo-debug
software-developers

Use when debugging and troubleshooting dojo.js applications. Triggers: dojo error, torii connection, entity not found, type mismatch, debug dojo, troubleshoot, subscription error, sync issues

Jan 13, 2026
dojo-entities
software-developers

Use when querying, fetching, or subscribing to game entities in dojo.js. Triggers: entity query, fetch entities, useModel, useEntityQuery, ToriiQueryBuilder, subscribe entities, getEntities, entity subscription, model data

Jan 13, 2026
dojo-events
software-developers

Use when subscribing to game events and tracking tokens in dojo.js. Triggers: subscribe events, game events, token balance, event query, achievements, event subscription, onTokenBalanceUpdated, activity tracking

Jan 13, 2026
dojo-react
web-developers

Use for React integration patterns and best practices in dojo.js. Triggers: dojo react, react hooks, effect atoms, Result.match, infinite scroll dojo, DojoSdkProvider, useDojoSDK, react patterns

Jan 13, 2026
dojo-setup
software-developers

Use when setting up dojo.js SDK in a frontend project. Triggers: setup dojo, initialize dojo, configure dojo, dojoengine setup, sdk init, DojoSdkProvider, world address, torii url, dojo config

Jan 13, 2026
dojo-state
software-developers

Use when managing game state with Zustand in dojo.js. Triggers: dojo state, zustand dojo, game state, createDojoStore, optimistic update, getEntity, mergeEntities, state management, revert transaction

Jan 13, 2026
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