Generate missing design or architecture docs from existing implementation — works backwards from code and prototypes.
Skills in this repository
Donchitos/Claude-Code-Game-Studios - Page 2
SkillsMP has collected 74 skills from Donchitos/Claude-Code-Game-Studios. Open a skill to review its source and details.
Donchitos/Claude-Code-Game-StudiosShowing 34 of 74 collected skills.
Holistic cross-GDD review — contradictions between systems, dominant strategies, economic imbalance, cognitive overload, pillar drift.
Scope creep check — current scope versus the original plan. Flags additions, quantifies bloat, recommends cuts. 'Any scope creep?'
Security audit — save tampering, cheat vectors, network exploits, data exposure, input validation. Before public or multiplayer release.
View or change project config — effective merged values, or set locally in project.local.yaml.
Configure engine and version. Pins it in CLAUDE.md; WebSearch fills reference docs when the version is beyond LLM training data.
Improve a skill via a test-fix-retest loop — static checks, targeted fixes, keep or revert on score change.
Validate skill files for structural compliance and behavioral correctness. Four modes: static linter, spec, category rubric, audit.
Critical-path smoke gate before QA hand-off — runs the automated suite. A failed check means the build is not QA-ready.
Soak test protocol for extended play — what to observe and log for slow leaks, fatigue, late-appearing edge cases.
New or updated sprint plan from the current milestone, completed work, and available capacity.
Fast, concise sprint snapshot — burndown and emerging risks for situational awareness. 'How is the sprint going?'
Guides a first-time user through onboarding and picks the right workflow. Use when the user is new, just cloned or installed the studio, has no idea or engine yet, asks where to begin, or wants to bring in an existing game.
Closes a finished story: verifies each acceptance criterion, checks for design or ADR deviations and updates its status. Use when the user says a story is done, finished or ready to close.
Checks whether a story is ready to implement: clear acceptance criteria, no open questions, valid ADR and dependencies. Use when the user asks if a story, or the sprint's stories, are ready to start or build.
Orchestrate the audio team — audio-director, sound-designer, technical-artist, gameplay-programmer — direction through implementation.
Orchestrate the combat team — game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, qa-tester — design through implement and validate.
Orchestrate the level team — level-designer, narrative-director, world-builder, art-director, systems-designer, qa-tester — for complete area creation.
Orchestrate the live-ops team — live-ops-designer, economy-designer, analytics-engineer, community-manager, writer — for a season or live event.
Orchestrate the polish team — performance-analyst, technical-artist, sound-designer, qa-tester — to optimize and harden a feature or area.
Orchestrate the release team — release-manager, qa-lead, devops-engineer, producer — to execute a release from candidate to deployment.
Orchestrate the UI team through the UX pipeline — authoring, visual design, implementation, review, polish. Uses /ux-design, /ux-review, studio templates.
Track, categorize and prioritize technical debt across the codebase — scans for debt indicators, maintains a register.
Quality review of test files and evidence — goes beyond existence, evaluates assertion coverage. ADEQUATE/INCOMPLETE/MISSING/NOT ASSESSED per story.
Find flaky tests from CI logs — aggregates pass rates, spots intermittent failures, recommends quarantine. After multiple runs.
Generate engine-specific test helper libraries — assertion utilities, factory functions, mocks in the engine's test folder. Reduces boilerplate.
Scaffold the test framework and CI — tests/ directory, engine test runner, GitHub Actions workflow. Once, before the first sprint.
Section-by-section UX spec authoring for a screen, flow or HUD. Reads the player journey to provide context; also project-wide accessibility.
Validate a UX spec, HUD design or pattern library — accessibility, GDD alignment, readiness. APPROVED / NOT ASSESSED / NEEDS REVISION / MAJOR REVISION NEEDED.
Pre-production validation — end-to-end build to confirm the full loop is achievable before committing to Production. After GDDs, architecture, UX specs.
Re-evaluate open bugs — priority vs severity, assign to sprints, surface systemic trends. Run when the count grows.
Onboarding doc for a new contributor or agent — project state, conventions, priorities relevant to the specified role.
Orchestrate the narrative team — narrative-director, writer, world-builder, level-designer — for story, world lore, narrative-driven levels.
Orchestrate the QA team through a full testing cycle — qa-lead strategy and test plan, qa-tester case writing, execution, sign-off.