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threejs-syntax-shaders

Use when writing custom GLSL shaders, creating ShaderMaterial or RawShaderMaterial, defining uniforms, or patching built-in materials with onBeforeCompile. Prevents the common mistake of wrong uniform format, missing needsUpdate on uniforms, or not including required defines. Covers ShaderMaterial, RawShaderMaterial, GLSL, uniforms, ShaderChunk, onBeforeCompile, defines, GLSL3. Keywords: ShaderMaterial, RawShaderMaterial, GLSL, vertex shader, fragment shader, uniform, varying, ShaderChunk, onBeforeCompile, custom shader, write shader, custom visual effect, GPU programming.

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Source facts

Repository
Impertio-Studio/Three.js-Claude-Skill-Package
Last source activity
March 30, 2026 at 18:30
Detected SKILL.md language
English
Stars
11
Forks
0

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