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blockbench-pbr-materials

Create and manage PBR (Physically Based Rendering) materials in Blockbench using MCP tools. Use when working with texture_set.json files, creating normal/height/MER maps, configuring material properties for Minecraft Bedrock RTX, or setting up multi-channel texture workflows.

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Source facts

Repository
jasonjgardner/blockbench-mcp-project
Last source activity
May 22, 2026 at 14:14
Detected SKILL.md language
English
Stars
14
Forks
2

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