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jasonjgardner
GitHub creator profile

jasonjgardner

Repository-level view of 13 collected skills across 2 GitHub repositories.

skills collected
13
repositories
2
updated
May 22, 2026
repository explorer

Repositories and representative skills

blockbench-animation
special-effects-artists-and-animators

Create and manage animations in Blockbench using MCP tools. Use when animating 3D models, creating keyframes, managing bone rigs, editing animation curves, or working with animation timelines. Covers walk cycles, idle animations, combat animations, and…

May 22, 2026
blockbench-hytale
special-effects-artists-and-animators

Create Hytale models and animations using Blockbench MCP tools. Use when working with Hytale character/prop formats, creating attachments, setting shading modes, using quads, or animating with visibility keyframes. Requires the Hytale Blockbench plugin to be…

May 22, 2026
blockbench-mcp-overview
special-effects-artists-and-animators

Overview of the Blockbench MCP server tools, resources, and prompts. Use to understand the full MCP capability set, learn how tools work together, or when starting a new Blockbench project. Covers all domains (modeling, animation, texturing, PBR, UI, camera)…

May 22, 2026
blockbench-modeling
special-effects-artists-and-animators

Create and edit 3D models in Blockbench using MCP tools. Use when building geometry with cubes, creating meshes, placing spheres/cylinders, editing vertices, extruding faces, or organizing models with groups. Covers both cube-based Minecraft modeling and…

May 22, 2026
blockbench-pbr-materials
special-effects-artists-and-animators

Create and manage PBR (Physically Based Rendering) materials in Blockbench using MCP tools. Use when working with texture_set.json files, creating normal/height/MER maps, configuring material properties for Minecraft Bedrock RTX, or setting up multi-channel…

May 22, 2026
blockbench-texturing
special-effects-artists-and-animators

Create and paint textures in Blockbench using MCP tools. Use when creating textures, painting on models, using brush tools, filling colors, drawing shapes, applying gradients, managing texture layers, or working with UV mapping. Covers pixel art texturing,…

May 22, 2026
blockbench-mcp-overview
software-developers

Overview of the Blockbench MCP server tools, resources, and prompts. Use to understand the full MCP capability set, learn how tools work together, or when starting a new Blockbench project. Covers all domains (modeling, animation, texturing, PBR, UI, camera)…

May 22, 2026
blockbench-modeling
software-developers

Create and edit 3D models in Blockbench using MCP tools. Use when building geometry with cubes, creating meshes, placing spheres/cylinders, editing vertices, extruding faces, or organizing models with groups. Covers both cube-based Minecraft modeling and…

May 22, 2026
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