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fxgl-endless-runner

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UpdatedJune 4, 2026 at 06:54

Build an endless runner in FXGL — auto-scroll the camera at increasing speed, keep the player at a fixed screen X while allowing only vertical movement (jump/duck), procedurally generate obstacles off the right edge and despawn them past the left edge, implement a distance-based score, collect coins along the path, scale difficulty with scroll speed and obstacle density, add power-ups (shield, magnet, jetpack, double score), and persist the high score with SaveLoadService. Use this skill when building a Temple Run-style 2D game, Jetpack Joyride-style endless scroller, or any auto-scrolling infinite runner. Triggers on: "endless runner", "auto-scroll", "infinite runner", "auto-scrolling", "procedural obstacles", "distance score", "jetpack joyride", "temple run 2D", "obstacle generation", "high score", "coin magnet".

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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