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fxgl-fighting

Build a fighting game in FXGL — implement a character state machine (idle/walk/jump/attack/ hurt/block/knockdown), separate hitbox and hurtbox entities for accurate hit detection, an input buffer for combo and special move recognition, frame- window management (startup/ active/recovery frames), health bar HUD with chip-damage animation, knockback on hit, block mechanics with chip damage, round timer and round structure, and combo counter display. Use this skill when building a 1v1 or 2v2 fighting game, a boss fight with frame-data mechanics, or any game requiring precise hitbox/hurtbox distinction.

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Source facts

Repository
JohannesRabauer/fxgl-skills
Last source activity
June 4, 2026 at 06:54
Detected SKILL.md language
English
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