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fxgl-fighting

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UpdatedJune 4, 2026 at 06:54

Build a fighting game in FXGL — implement a character state machine (idle/walk/jump/attack/ hurt/block/knockdown), separate hitbox and hurtbox entities for accurate hit detection, an input buffer for combo and special move recognition, frame- window management (startup/ active/recovery frames), health bar HUD with chip-damage animation, knockback on hit, block mechanics with chip damage, round timer and round structure, and combo counter display. Use this skill when building a 1v1 or 2v2 fighting game, a boss fight with frame-data mechanics, or any game requiring precise hitbox/hurtbox distinction.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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