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fxgl-game-lifecycle

Bootstrap and structure an FXGL game application — set up GameApplication subclass, configure initSettings, initGameVars, initInput, initGame, initPhysics, initUI, and onUpdate. Use this skill when creating a new FXGL game, adding engine services, configuring window size/title, setting application mode, or wiring the game loop.

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Repository
JohannesRabauer/fxgl-skills
Last source activity
June 4, 2026 at 06:53
Detected SKILL.md language
English
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