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fxgl-progression

Implement achievements and quests in FXGL — define variable-tracked achievements in initSettings, listen for AchievementEvent, create quests with int/boolean objectives via QuestService, start/fail/complete quests, observe quest state changes, and chain objectives. Use this skill when adding an achievement system, implementing quest tracking, wiring game variables to unlockable goals, or building a quest log UI.

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Repository
JohannesRabauer/fxgl-skills
Last source activity
June 4, 2026 at 06:53
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English
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