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fxgl-tower-defense

Build a tower defense game in FXGL — implement waypoint-following enemies with WaypointMoveComponent, create a boolean grid for tower placement that excludes path cells, implement tower targeting logic (nearest/strongest/first enemy in range), fire projectiles from towers at enemies, build a wave-based enemy spawning system with configurable intervals, add gold rewards on enemy kills, deduct player lives when enemies reach the exit, implement tower sell/upgrade mechanics, preview tower range with a circle overlay, and support multiple tower types (basic, slow, splash, chain). Use this skill when building a tower defense game, lane defense, or any game where the player places defensive structures against waves of path-following enemies.

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Source facts

Repository
JohannesRabauer/fxgl-skills
Last source activity
June 4, 2026 at 06:54
Detected SKILL.md language
English
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