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procedural-generation

Guide complet de génération procédurale — bruit de Perlin/Simplex, terrain heightmap, dungeon generation, L-systems, Wave Function Collapse (WFC), cellular automata, PCG pour textures/armes/quêtes, et optimisation.

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Source facts

Repository
JohnNuwan/EVA_CORE
Last source activity
July 21, 2026 at 23:22
Detected SKILL.md language
French
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