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godot-audio-systems

Routes Godot audio through AudioStreamPlayer, AudioStreamPlayer2D/3D, AudioBus mixing, AudioServer effects, voice pools, and music crossfade (AudioStreamInteractive/Synchronized). Use when the user wants spatial SFX, bus reverb/EQ, or BPM-synced stems. Trigger: linear_to_db, attenuation_model, AudioEffect. Not for AnimationPlayer TYPE_AUDIO subtitle sync as the mixer. Never set_bus_volume_db with linear 0-1 values or instantiate a node per one-shot clap.

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Repository
Kayforkind/skill-slice
Last source activity
August 14, 2026 at 20:25
Detected SKILL.md language
English
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