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godot-game-loop-waves

Runs Godot 4 wave combat as data-driven WaveResource encounters plus a WaveManager timeline, weighted Marker3D spawners, object pools, MultiMesh swarms, and async NavigationServer pathing. Trigger on horde nights, TD lanes, or designer-owned encounter Resources in Godot 4. Not for writing a single enemy's behavior tree or non-Godot engines.

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Source facts

Repository
Kayforkind/skill-slice
Last source activity
August 14, 2026 at 20:25
Detected SKILL.md language
English
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0
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