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networking-multiplayer

Implements Godot 4.x multiplayer: ENet, WebSocket, or WebRTC peers, @rpc, MultiplayerSpawner and MultiplayerSynchronizer, dedicated --headless servers, lobbies, and client-side prediction. Use when adding online or LAN play, RPCs, or Steam relay NAT traversal. Not for racing vehicle physics (game-godot-genre-racing) or generic REST backends outside Godot. Do not trust client RPCs without server validation.

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Source facts

Repository
Kayforkind/skill-slice
Last source activity
August 14, 2026 at 22:54
Detected SKILL.md language
English
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0
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0

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