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skeleton

Edit skeleton bone transforms/hierarchy, retargeting modes, curve metadata, blend profiles, bone constraints, and learn constraints from animations (VibeUE SkeletonService). Socket CRUD, bone enumeration, physics-asset, and material/LOD inspection are owned by the engine SkeletalMeshTools. Use when the user asks to add/transform bones, set retargeting, manage blend profiles or curves, or set bone constraints. For animation bone edits, also load animation-editing.

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Source facts

Repository
kevinpbuckley/VibeUE
Last source activity
June 24, 2026 at 01:51
Detected SKILL.md language
English
Stars
602
Forks
132

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