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image-to-threejs

REQUIRES `uv` + Python 3.12 and a one-time `git clone` — unlike the other asset skills, this one is not Node-only. Turn a generated reference image into a rigged, procedural Three.js prop — code, not a mesh file. Generate ONE clean product-shot reference with `vg generate`, author a component spec (parts, materials, pivots, sockets, colliders), emit a TypeScript factory, normalize it, and drop it into a Three.js game with its hinge/socket rig intact. Use for hero props that need to ANIMATE or come apart: chests, doors, levers, crates, weapons, machines. Triggers: 'make a 3d chest/door/prop', 'image to three.js code', 'procedural three.js model', 'model this object in code', 'openable chest', 'rigged prop'.

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Source facts

Repository
kyh/vibedgames
Last source activity
August 17, 2026 at 15:23
Detected SKILL.md language
English
Stars
55
Forks
13

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