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animated-spritesheets

Stars54
Forks12
UpdatedJuly 11, 2026 at 03:58

Turn a character anchor into an engine-loadable animated spritesheet by generating ONE labeled pose-board image (a grid of the same character in the frames of an action) and slicing it. Works for any action — idle, run, jump, attack, hurt, crouch, death, roll. Generates a per-frame-labeled pose board on a flat chroma matte, recovers/slices the frames, keys + despills, snaps to crisp native pixels, normalizes with headroom, and packs spritesheet.png + a manifest. Triggers: 'sprite animation', 'animated spritesheet', 'attack animation', 'walk/run cycle', 'animate this character', 'game sprite animation', 'sprite pose sheet'.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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SKILL.md
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