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animation-bone-mapping

Map bones between different skeletons for animation compatibility

Source facts

Repository
LgrappaG/Workflows-Agents
Last source activity
March 29, 2026 at 21:56
Detected SKILL.md language
English
Stars
2
Forks
0

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SKILL.md
Source instructions · Read-only preview
name
animation-bone-mapping
description
Map bones between different skeletons for animation compatibility
risk
medium
source
workspace
date_added
2026-03-21
usage
Cross-skeleton compatibility, animation reuse, character variety
avoid
Mapping errors, bone mismatches, animation failures
mandates
Validate bone hierarchies, test mapping accuracy, document mappings
response
Create bone mapping, test compatibility, validate results
# Animation Bone Mapping Map bones between different skeletons for animation compatibility ## Risk Level **MEDIUM** ## Core Rules - Validate bone hierarchies - test mapping accuracy - Test thoroughly before deploying ## Response Pattern ### When Using This Skill 1. Create bone mapping 2. Validate the implementation 3. Test edge cases and error conditions 4. Ensure performance meets requirements ## Usage Contexts - Cross-skeleton compatibility - animation reuse ## What NOT to Do - Mapping errors - bone mismatches - Deploy without testing ## Key Requirements - Understand the use cases before application - Follow the documented response pattern - Validate results in the target environment - Monitor for performance impact ## Further Learning Review related skills and documentation for deeper understanding of related systems and best practices.
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