| name | animation-bone-mapping |
| description | Map bones between different skeletons for animation compatibility |
| risk | medium |
| source | workspace |
| date_added | 2026-03-21 |
| usage | Cross-skeleton compatibility, animation reuse, character variety |
| avoid | Mapping errors, bone mismatches, animation failures |
| mandates | Validate bone hierarchies, test mapping accuracy, document mappings |
| response | Create bone mapping, test compatibility, validate results |
Animation Bone Mapping
Map bones between different skeletons for animation compatibility
Risk Level
MEDIUM
Core Rules
- Validate bone hierarchies
- test mapping accuracy
- Test thoroughly before deploying
Response Pattern
When Using This Skill
- Create bone mapping
- Validate the implementation
- Test edge cases and error conditions
- Ensure performance meets requirements
Usage Contexts
- Cross-skeleton compatibility
- animation reuse
What NOT to Do
- Mapping errors
- bone mismatches
- Deploy without testing
Key Requirements
- Understand the use cases before application
- Follow the documented response pattern
- Validate results in the target environment
- Monitor for performance impact
Further Learning
Review related skills and documentation for deeper understanding of related systems and best practices.