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- 仓库
- LgrappaG/Workflows-Agents
- 最近来源活动
- 2026年3月29日 21:56
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- 2
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SKILL.md
来源说明 · 只读预览- name
- animation-bone-mapping
- description
- Map bones between different skeletons for animation compatibility
- risk
- medium
- source
- workspace
- date_added
- 2026-03-21
- usage
- Cross-skeleton compatibility, animation reuse, character variety
- avoid
- Mapping errors, bone mismatches, animation failures
- mandates
- Validate bone hierarchies, test mapping accuracy, document mappings
- response
- Create bone mapping, test compatibility, validate results
# Animation Bone Mapping
Map bones between different skeletons for animation compatibility
## Risk Level
**MEDIUM**
## Core Rules
- Validate bone hierarchies
- test mapping accuracy
- Test thoroughly before deploying
## Response Pattern
### When Using This Skill
1. Create bone mapping
2. Validate the implementation
3. Test edge cases and error conditions
4. Ensure performance meets requirements
## Usage Contexts
- Cross-skeleton compatibility
- animation reuse
## What NOT to Do
- Mapping errors
- bone mismatches
- Deploy without testing
## Key Requirements
- Understand the use cases before application
- Follow the documented response pattern
- Validate results in the target environment
- Monitor for performance impact
## Further Learning
Review related skills and documentation for deeper understanding of related systems and best practices.
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