| name | dungeon-crawler |
| description | A classic stone dungeon with interconnected rooms, corridors, treasure chests, pillars, torches, a gate, and stairs |
| user-invocable | true |
| metadata | {"type":"world","genre":"dungeon","difficulty":"starter","entity_count":40,"features":["parametric shapes","PBR materials","point lights (torches)","spot lights (treasure)","ambient audio (cave)","spatial audio (fire emitters)","pulse behaviors (torch glow)","bounce behaviors (loose stones)","bob behaviors (treasure glow)","path_follow behaviors (patrol)","avatar (first person)","guided tour"]} |
| useWhen | [{"contains":"dungeon"},{"contains":"crawler"},{"contains":"underground"}] |
Dungeon Crawler
A classic stone dungeon built from parametric primitives. Multiple interconnected
rooms connected by narrow corridors, with torches on walls, treasure chests,
stone pillars, a portcullis gate, and descending stairs. The scene demonstrates
cave ambience, fire audio emitters, pulse glow on torches, bouncing loose stones,
and a guided exploration tour.
Scene Layout
- Entry chamber (south) with descending stairs from the surface
- Main hall (center) with tall pillars and a vaulted feel
- Treasure room (east) with chests, a spot-lit golden orb, and guarded gate
- Corridor connecting entry to main hall and branching east to treasure room
- Torches mounted on walls with fire audio and pulse glow
- Loose stones on the floor with bounce behaviors
- Patrol orb following a path through the main hall
Audio
- Ambient cave drips and deep resonance (global)
- Spatial fire crackle on all torch emitters
Behaviors
- Torch flames pulse with breathing scale effect
- Loose stones bounce periodically
- Treasure orb bobs with a golden glow
- Patrol orb follows a path through the main hall
How to Load
gen_load_world({ "path": "dungeon-crawler" })
To customize, fork it first:
gen_fork_world({ "source": "dungeon-crawler", "new_name": "my-dungeon" })