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lunco-theme

Stars98
Forks20
UpdatedJune 29, 2026 at 12:21

LunCoSim's centralised theming system. Use this skill whenever you are about to write, touch, or review UI code that involves a color, spacing value, rounding, or egui visual style — in any panel, overlay, widget, gizmo label, or diagram. Trigger on any `Color32::from_rgb`, hex color, `ui.style_mut()`, `visuals.*`, `ctx.set_visuals`, "dark mode", "light mode", "accent color", "highlight", palette tweak, mention of Catppuccin, or work on a typed block-diagram editor (wire colours, class-kind badges). Also trigger when adding a new panel that needs colors, or when the user asks to "restyle", "retheme", or "make it match". The rules here are project-specific — defaults from egui or Bevy alone will lead you to hard-code colors, which violates the Tunability Mandate.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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