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LunCoSim
GitHub creator profile

LunCoSim

Repository-level view of 72 collected skills across 3 GitHub repositories.

skills collected
72
repositories
3
updated
Oct 16, 2026
repository explorer

Repositories and representative skills

author-rhai-tests
unclassified

Author and review LunCoSim behavioral, asset-backed, component, mission, visual, and requirements-verification tests. Use when a test observes a Twin, USD stage, Modelica participant, runtime asset, or authored policy; keep the test in the Twin's Rhai…

Oct 16, 2026
debug-ui-interactions
unclassified

Reproduce and verify LunCoSim desktop UI workflows as a user would perform them, including native key chords, pointer picking, scene selection, HUI actions, route editing, and camera controls. Use this for headful UI bugs; use test-via-api for headless or…

Oct 16, 2026
author-rhai-tool
unclassified

Create, extend, register, or debug a reusable LunCoSim Rhai tool library for live USD authoring, component linting, inspection, or test support. Use when a task needs a new `name::function(...)` tool, a typed USD plan builder, a read-only requirement report,…

Oct 16, 2026
lunco-ui
unclassified

LunCoSim UI architecture and panel implementation patterns. Use this skill whenever working on any user interface for the LunCoSim solar system simulation — adding panels, building dashboards, creating inspectors, spawning UI, telemetry displays, docking…

Oct 16, 2026
runtime-ui
unclassified

Author or review a reloadable Twin-facing HTML/CSS-like runtime surface in LunCoSim. Use this for HUDs, telemetry cards, progress overlays, view switchers, runtime UI bindings, HTML/CSS hot reload, HUI, Flair, EngineExposures, or questions about the limits of…

Oct 16, 2026
visualize-physics-with-shaders
unclassified

Wire simulated values into visible WGSL material parameters in LunCoSim, such as load, heat, charge, slip, or temperature visualization. Use for shader `Material` inputs, `ShaderLook::live`, USD connections, and values that must follow physics. Visual…

Oct 16, 2026
author-tutorial
unclassified

Author an interactive tutorial, guided lesson, onboarding flow, coach-mark tour, or objectives checklist in LunCoSim. Use for work under `assets/tutorials/` and for requests involving `mission`, `objective`, `coach_step`, `hint`, or `spotlight`.

Oct 16, 2026
performance-profiling
unclassified

Diagnose or improve LunCoSim FPS, physics time, periodic stalls, Builder versus View differences, terrain/render cost, or Tracy captures. Use when performance must improve architecturally without changing BigSpace, substeps, shadows, terrain quality, or image…

Oct 15, 2026
Showing 8 of 43 collected skills.
constellation-design
Aerospace Engineers

Design and analyze satellite constellations and distributed space architectures. Use this skill for Walker constellation patterns, coverage analysis, inter-satellite links, orbital shell design, collision avoidance, spectrum coordination, and deorbit…

Mar 2, 2026
cost-modeling
Aerospace EngineersMarine Engineers & Naval Architects

Perform parametric cost estimation and ROM (Rough Order of Magnitude) costing for space missions. Use this skill to generate lifecycle cost estimates using CERs, compare launch costs, estimate operations budgets, and support cost-driven trade studies. Trigger…

Mar 2, 2026
eclss-assessment
Aerospace EngineersEngineers, All Other

Perform Environmental Control and Life Support System (ECLSS) sizing and analysis for crewed spacecraft, stations, and habitats. Use this skill to size O₂ generation, CO₂ removal, water recovery, thermal/humidity control, and habitable volume. Trigger for…

Mar 2, 2026
flight-software-architect
Software Developers

Define Flight Software (FSW) architectures, C&DH hardware requirements, and modern DevOps practices for space. Use this skill to size processors, estimate memory, plan software tasking, design FDIR strategies, plan CI/CD pipelines, set up…

Mar 2, 2026
ground-systems-assessment
Aerospace Engineers

Design and assess ground segment infrastructure for space missions. Use this skill to plan mission control centers, ground station networks, launch facility requirements, GSE design, and range safety. Trigger for "ground systems," "mission control," "ground…

Mar 2, 2026
isru-assessment
Aerospace Engineers

Perform In-Situ Resource Utilization (ISRU) sizing and feasibility analysis. Use this skill to evaluate resource extraction from planetary regolith, propellant production from local materials, water ice mining, and closed-loop resource economics. Trigger for…

Mar 2, 2026
manufacturing-assessment
Marine Engineers & Naval Architects

Assess spacecraft manufacturability, production planning, and fabrication trades. Use this skill for Design for Manufacturing (DFM), Design for Assembly (DFA), make-vs-buy decisions, production rate analysis, and vertical integration trades. Trigger for…

Mar 2, 2026
reusability-analysis
Aerospace Engineers

Analyze reusability of launch vehicles and spacecraft systems. Use this skill to size recovery hardware, estimate refurbishment costs, model reuse degradation, and calculate flight-rate economics. Trigger for "reusability," "landing propellant," "recovery…

Mar 2, 2026
Showing 8 of 27 collected skills.
Showing 3 of 3 repositories
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