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realtime-audio

Low-latency audio - render callbacks, ring buffers, jitter buffers, packet loss concealment, and clock drift between two devices. Use when working on an audio capture or playback path, when a callback underruns or clicks, when sizing a ring or a jitter buffer, when deciding what to do about a missing packet, or when audio and video need different treatment for the same problem.

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Source facts

Repository
Luqueee/lanplay
Last source activity
August 15, 2026 at 11:33
Detected SKILL.md language
English
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0
Forks
0

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