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xr-interaction-and-locomotion

Design and implement XR interaction: hand / controller / gaze input on an OpenXR action abstraction, locomotion chosen for comfort (teleport / dash / snap-turn vs smooth + vignette), reachable and readable 3D UI, and intentional grab/physics — with accessibility built in as a requirement. Input-API specifics verify-at-use.

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Source facts

Repository
mcorbett51090/RavenClaude
Last source activity
July 2, 2026 at 10:16
Detected SKILL.md language
English
Stars
7
Forks
1

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