xr-interaction-and-locomotion
Design and implement XR interaction: hand / controller / gaze input on an OpenXR action abstraction, locomotion chosen for comfort (teleport / dash / snap-turn vs smooth + vignette), reachable and readable 3D UI, and intentional grab/physics — with accessibility built in as a requirement. Input-API specifics verify-at-use.
Source facts
- Repository
- mcorbett51090/RavenClaude
- Last source activity
- July 2, 2026 at 10:16
- Detected SKILL.md language
- English
- Stars
- 7
- Forks
- 1
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