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threejs-parallax-occlusion-mapping

Build silhouette-aware parallax occlusion mapping in Three.js WebGPU and TSL. Use for height-field ray marching, relief UVs, clipped flat or curved silhouettes, inflated shells, self-shadowing, relief-aware shadow depth, and height-derived normals.

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Source facts

Repository
meistro57/SoulSmith
Last source activity
July 20, 2026 at 19:48
Detected SKILL.md language
English
Stars
3
Forks
0

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