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shader-dev

GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.

Source facts

Repository
nexu-io/open-design
Last source activity
August 18, 2026 at 07:09
Detected SKILL.md language
English
Stars
103,944
Forks
11,883

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SKILL.md
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name
shader-dev
description
GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.
triggers
["shader","glsl","ray marching","fluid simulation","procedural generation"]
od
{"mode":"prototype","category":"3d-shaders","upstream":"https://github.com/MiniMax-AI/skills"}
# shader-dev > Curated from the MiniMax AI team. ## What it does GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills. ## Source - Upstream: https://github.com/MiniMax-AI/skills - Category: `3d-shaders` ## How to use This catalogue entry advertises the skill in OpenDesign so the agent discovers it during planning. To run the full upstream workflow with its original assets, scripts, and references, install the upstream bundle into your active agent's skills directory: ```bash # Inspect the upstream README for exact paths open https://github.com/MiniMax-AI/skills ``` Then ask the agent to invoke this skill by name (`shader-dev`) or with one of the trigger phrases listed in this skill's frontmatter.
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