shader-dev
GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.
Source facts
- Repository
- nexu-io/open-design
- Last source activity
- August 18, 2026 at 07:09
- Detected SKILL.md language
- English
- Stars
- 103,944
- Forks
- 11,883
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- name
- shader-dev
- description
- GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.
- triggers
- ["shader","glsl","ray marching","fluid simulation","procedural generation"]
- od
- {"mode":"prototype","category":"3d-shaders","upstream":"https://github.com/MiniMax-AI/skills"}