Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Skills in this repository
nexuslinkproductions/yuri-os - Page 19
SkillsMP has collected 1,033 skills from nexuslinkproductions/yuri-os. Open a skill to review its source and details.
nexuslinkproductions/yuri-osShowing 40 of 1,033 collected skills.
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
Route substantial YURI/MURE work through the OMP TaskTool using allowlisted `compileOmpSpawn` payloads and explicit configured agent IDs with model overrides. Use for multi-step work, parallel research, implementation, architecture, verification,…
When dispatching cheap recon / spec-drafting work in a MURE workflow, fan across canary-proven cheap-tier routes by sub-task rather than running it inline in Sol. Trigger: any R0 read-only recon or R1 spec drafting that can be split across cheap-frontier…
Use when fanning out MURE/subagent lanes across model tiers, deciding cheap-vs-heavy routing, or orchestrating a fleet — the canonical doctrine now lives in the fleet-economy skill; load that instead.
Algorithmic and generative art with Canvas 2D - particles, flow fields, noise, fractals, L-systems.
Cast genjutsu on a UI - creative coding for motion, micro-interactions, and wow-factor. Scans the stack, proposes an interaction thesis, loads the right sub-skills, implements the illusion. Adapts to Web, Android (Compose), Apple (SwiftUI).
Advanced Compose visuals - Material 3 Expressive motion physics, AGSL shaders (Android 13+), Canvas/DrawScope generative, graphicsLayer effects.
Jetpack Compose animation foundations - animate*AsState, AnimatedVisibility, Crossfade, updateTransition, SharedTransitionLayout, gestures.
Compose Multiplatform / KMP patterns - expect/actual composables, platform-specific code, density and font handling cross-target, iOS/Android/Desktop interop.
Zero-dependency animations and visual techniques - scroll-driven, View Transitions, @starting-style, modern CSS.
Design audit checklist - motion gaps, accessibility, color consistency, responsive, performance.
Desktop-specific UX principles - hover states, pointer precision, keyboard shortcuts, multi-window, focus management. Covers macOS, Windows, Linux, web desktop.
Framer Motion / Motion sub-skill - AnimatePresence, layout animations, gestures, motion values.
GSAP animation engine sub-skill - core, timeline, ScrollTrigger, plugins.
Mobile-specific UX principles - touch targets, hover-less doctrine, thumb zones, safe areas, gestures, mobile perf budgets. Cross-platform (web mobile, iOS, Android).
Motion design foundation - timing, easing, enter/exit patterns, accessibility, performance.
Paint a complete visual universe with genjutsu - art direction brainstorm, design system, implementation, audit. Anti-AI-slop design pipeline. Adapts to Web, Android (Compose), Apple (SwiftUI).
Advanced SwiftUI visuals - Metal shaders (.colorEffect, .layerEffect, .distortionEffect), .visualEffect, Liquid Glass (iOS 26), Canvas, holographic and CRT effects.
SwiftUI animation foundations - withAnimation, transitions, matchedGeometryEffect, PhaseAnimator, KeyframeAnimator, springs, gestures.
Three.js and React Three Fiber sub-skill - 3D scenes, shaders, postprocessing.
UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 9 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui). Actions: plan, build, create, design, implement, review, fix, improve, optimize,…
Verify stdio MCP server liveness/attachment on macOS without inferring from age or fd state - five lsof/awk methodology traps, when fd-join is the wrong tool, the global-orphan host-recognition gap, the Codex MCP-duplication mechanism tiers, and the…
Applies motion design principles to create emotionally-driven, technically sound animations and transitions. Provides timing, easing, choreography, and Disney animation principles adapted for UI. Use when creating animations, transitions, micro-interactions,…
When verifying security/enforcement/safety claims — each layer needs its own evidence; don't over-extend a verified claim to the next unverified layer
Use before claiming a test/validator/gate result is commit-linked, on origin/main, on a specific sha, green-on-HEAD, or pre-existing — to avoid attributing worktree-derived results to a commit without verifying all inputs. Requires disposable-fresh worktree…
Use when running or designing a measured self-improvement loop on a YURI subsystem — "climb this metric", "optimize the resolver", "autoresearch", "improve X until the score goes up" — or when deciding whether a subsystem is loop-improvable at all. Also use…
Invoke when user asks to run the ADW loop / agentic engineering loop / software factory workflow.
Edit user-supplied prose to remove generic AI-writing patterns while preserving meaning, evidence, citations, and the writer's own voice. Use when the user asks to humanize, de-slop, polish, or voice-match prose.
Query the local Claude Code prompt library (52 official prompts, tagged by SDLC phase, category, and role) when composing task prompts for any lane — orchestrator packets, worker dispatch, or OMP micro-tasks. Filter by phase…
Governing a multi-agent fleet (OMP/MURE) for real deliverables — right-sizing governance vs mission, owner-vs-peer authority, OMP producer dispatch reliability (M3 empty-yield), sandbox confinement, and avoiding conservative stalls. Use when orchestrating…
Verifying commit scope and distinguishing real fixes from test-narrowing/suppression. Use when auditing a commit, judging whether a green test reflects a genuine fix, classifying whitelist/allowlist exceptions, or navigating protected-path guards. Covers…
Governing a multi-agent fleet (OMP/MURE) for real deliverables — right-sizing governance vs mission, owner-vs-peer authority, OMP producer dispatch reliability (M3 empty-yield), sandbox confinement, and avoiding conservative stalls. Use when orchestrating…
Verifying commit scope and distinguishing real fixes from test-narrowing/suppression. Use when auditing a commit, judging whether a green test reflects a genuine fix, classifying whitelist/allowlist exceptions, or navigating protected-path guards. Covers…
Use when orchestrating any non-trivial multi-part task with subagents or model lanes — builds, audits, refactors, research sweeps, migrations — or when deciding which model tier handles a unit of work, how wide to fan out, or whether a heavy lane should…
Recall and load the minimal canonical YURI skill set before every substantive YURI task, including implementation, analysis, research, planning, review, or verification. Do not use for trivial acknowledgements or status-only replies.