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detect-buildings
Detect buildings in a map area using on-device vision
Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.
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Detect buildings in a map area using on-device vision
Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.
Based on SOC occupation classification
Delegate tasks to specialist agents
Send notifications, play tones, and speak alerts
Attach files to map items — photos, documents, reports
Create recurring agent tasks — scheduled checks, perimeter monitors, and event-driven watchers that run automatically
Track targets with bearing, distance, speed, and intercept data
Battle Position Holding Area — defensive planning graphics
| group | custos |
| name | detect_buildings |
| description | Detect buildings in a map area using on-device vision |
| script_paths | ["custos.detect_buildings/detect.lua","custos.grg_builder/grg_bounds.lua"] |
| tags | ["detection","buildings","vision","ai","imagery"] |
| examples | ["detect buildings in this area","find structures near the objective","run building detection on the current view","how many buildings are in the GRG"] |
Detects buildings using the on-device vision model. Places BLD-N markers at detected locations.
When detecting within a GRG, call grg_bounds first to get the exact
bounds, then pass north/south/east/west to detect_buildings. Do NOT
compute bounds yourself — always call grg_bounds for GRG-scoped detection.