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detect-buildings
Detect buildings in a map area using on-device vision
Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.
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Detect buildings in a map area using on-device vision
Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.
Basado en la clasificación ocupacional SOC
Delegate tasks to specialist agents
Send notifications, play tones, and speak alerts
Attach files to map items — photos, documents, reports
Create recurring agent tasks — scheduled checks, perimeter monitors, and event-driven watchers that run automatically
Track targets with bearing, distance, speed, and intercept data
Battle Position Holding Area — defensive planning graphics
| group | custos |
| name | detect_buildings |
| description | Detect buildings in a map area using on-device vision |
| script_paths | ["custos.detect_buildings/detect.lua","custos.grg_builder/grg_bounds.lua"] |
| tags | ["detection","buildings","vision","ai","imagery"] |
| examples | ["detect buildings in this area","find structures near the objective","run building detection on the current view","how many buildings are in the GRG"] |
Detects buildings using the on-device vision model. Places BLD-N markers at detected locations.
When detecting within a GRG, call grg_bounds first to get the exact
bounds, then pass north/south/east/west to detect_buildings. Do NOT
compute bounds yourself — always call grg_bounds for GRG-scoped detection.