Play and control 3D animation in Thermion: glTF animation clips (play, stop, loop, crossfade, speed, reverse, scrubbing), manual morph target / blend shape weights, and bone/skeletal animation (bone inspection, BoneAnimationData, bone transforms). Includes…
Position and control the camera, and add user interaction, in a Thermion scene. Covers camera lookAt (there is no setCameraPosition), lens projection (focal length) and field-of-view projections, exposure, multiple cameras, orbit and free-flight controls via…
Create 3D geometry procedurally in Thermion without a glTF file. Covers GeometryUtils primitives (cube, sphere, cylinder, conic, plane, groundPlane, halfPyramid, fullscreenQuad, fromAabb3), building a custom Geometry from hand-specified vertex positions and…
Set up and render a first 3D scene with Thermion, on Flutter or pure Dart. Covers creating a ThermionViewer (ViewerWidget, ThermionFlutterPlugin.createViewer, or headless FFIFilamentApp), loading a glTF model with image-based lighting and a skybox, adding a…
Render Thermion scenes to images without a display, in pure Dart (no Flutter). Covers FFIFilamentApp.create with a custom loadResource, the headless swapchain, creating and attaching a viewer, viewport sizing, capturing frames with FilamentApp.capture (RGBA…
Light a Thermion scene: direct lights (sun/directional, point, spot) plus image-based lighting and backgrounds. Covers DirectLight.sun/.point/.spot construction, addDirectLight/removeLight, moving lights, the LightManager (color, Kelvin color temperature,…
Load, inspect, instance, and clean up glTF/GLB models in Thermion. Covers loadGltf and loadGltfFromBuffer parameters (addToScene, initialInstances, releaseSourceData, rebuildVertices, resourceUri), the ThermionAsset API (entity, child-entity queries, bounding…
Control surface appearance in Thermion: create and configure materials. Covers the PBR ubershader (base color, metallic, roughness, emissive, textures), unlit and wireframe built-in material instances, generic parameter setters…