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thermion-materials

Control surface appearance in Thermion: create and configure materials. Covers the PBR ubershader (base color, metallic, roughness, emissive, textures), unlit and wireframe built-in material instances, generic parameter setters (setParameterFloat/Float3/Float4/Int/Bool/Texture/Mat3/Mat4), texture binding with samplers, swapping materials on loaded assets (setMaterialInstanceForAll, setMaterialInstanceAt), flat vs smooth shading, and the rebuildVertices requirement. Use when changing an object's color, making it metallic/rough/glowing, showing wireframe, applying textures, or swapping materials at runtime. Triggers: material, materials, pbr, metallic, roughness, base color, color, texture, unlit, wireframe, flat shading, material instance, setParameter, transparency, emissive, appearance, shader.

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Source facts

Repository
nmfisher/thermion
Last source activity
August 24, 2026 at 06:16
Detected SKILL.md language
English
Stars
221
Forks
33

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