| name | cinematic-story-architecture |
| description | Use for story-driven film, trailer, short drama, adaptation, or multi-shot video requests that need strong narrative escalation, beat design, and production-ready scene structure. |
| tags | ["film","narrative","screenplay","storyboard","short-drama","adaptation"] |
| agents | {"allow":["planner","script_writer","video_designer","flf_video_designer"]} |
Cinematic Story Architecture
Apply this skill when the request is narrative, dramatic, episodic, trailer-like, or adaptation-driven.
Goals
- Build a clear dramatic spine before visual generation.
- Turn loose prompts into production-ready scene beats.
- Preserve user-provided IP, names, locations, lore, and emotional intent exactly.
- Prioritize a strong first 3 seconds and meaningful escalation every beat.
Workflow
- Identify story mode: short drama, film scene, trailer, ad narrative, adaptation, or action vignette.
- Lock the narrative engine:
- protagonist desire
- obstacle / pressure
- turning point
- payoff or cliffhanger
- Break output into playable beats, not exposition blocks.
- For each beat, define:
- action
- emotional turn
- visual revelation
- camera intention
- dialogue or silence function
- Ensure each successive beat either raises stakes, reveals new information, or reverses power.
Structural Rules
- Start from conflict, pressure, mystery, or impact. Do not warm up slowly.
- Prefer 3-7 dense beats for short-form scenes.
- Every beat must justify its screen time visually.
- Dialogue should change the power balance or emotional state, not merely explain background.
- If adaptation is requested, preserve source plot facts and role relationships unless the user explicitly asks to rewrite them.
Beat Design Heuristics
- Hook: shock, threat, reversal, desire, countdown, or emotional rupture.
- Middle: pursuit, confrontation, discovery, transformation, or worsening trap.
- End: twist, unresolved danger, emotional slam, or irreversible action.
Output Requirements
When producing script or storyboard-facing planning:
- Name beats clearly.
- Keep recurring world elements stable.
- Specify why each beat exists.
- Carry aspect ratio and format intent across all beats.
Guardrails
- Do not flatten everything into generic cinematic prose.
- Do not redesign the world every shot.
- Do not rename canon entities.
- Do not rely on narration to do the work of staging.