Cloud deployment performance — caching architecture, pre-warming strategy, container cold starts, NVCF, OKAS, UCC, GXCache, DDCS. Triggers on "cloud performance", "container startup", "K8s profiling", "cloud caching", "cold start", "NVCF", "GXCache", "OKAS",…
NVIDIA-Omniverse/omniverse-performance
- Latest recorded source activity
- SkillsMP catalog refreshed
- skills collected
- 12
- GitHub stars
- 1
- GitHub forks
- 0
Install with an AI assistant
Copy this prompt into the AI assistant you're using.
Follow https://skillsmp.com/skill-install/prompt.md to install Agent Skills from https://github.com/NVIDIA-Omniverse/omniverse-performance.Loading the repository README…
Skills in this repository
Showing 12 of 12 collected skills.
Content preparation, validation, CAD import, materials pipeline, and physics — preventing performance issues at the source. Triggers on "import CAD", "CAD to USD", "validate USD", "asset validator", "usdchecker", "material pipeline", "primitive collider",…
Fabric Scene Delegate (FSD) configuration — the small set of settings partners actually need to consider, with the mergeMaterials default (off by default since Kit 108) context and the deprecated instanceCompactTransforms warning. Triggers on "FSD", "Fabric…
GPU and system memory, threading, async rendering, and texture sizing. Triggers on "GPU memory", "VRAM", "out of GPU memory", "RAM usage", "system memory", "memory leak", "thread count", "8K texture", "DDS", "texture compression", "viewport memory".
Entry point for any Omniverse Kit or OpenUSD performance question. Triggers on "my scene is slow", "low FPS", "scene takes forever to load", "GPU crash", "out of memory", "performance problem", "how do I speed up", "optimize my scene". Classifies the problem…
Profiling Omniverse Kit applications — F8/Profiler Window, Tracy, the activity timeline for load-time analysis, Chrome Tracing, Nsight Systems, and the RTX performance heatmap. Triggers on "how to profile", "where is the bottleneck", "Tracy", "F8", "GPU…
RTX rendering performance — RT 2.0 vs Path Tracing, DLSS, glass, bounces, multi-GPU. Triggers on "render settings", "RTX", "DLSS", "RT 2.0 vs path tracing", "bounces", "samples per pixel", "refraction", "glass performance", "multi-GPU", "improve FPS",…
Bottleneck-driven Scene Optimizer workflow — operations, performance validators, trade-offs, and when not to merge meshes. Triggers on "Scene Optimizer", "optimize scene", "merge meshes", "decimate", "deduplicate", "reduce triangles", "performance validator",…
Common performance scenarios with step-by-step resolution and routing back to the relevant specialist skill. Triggers on "GPU crash", "device-lost", "scene takes 30 minutes to open", "performance regression after Kit upgrade", "FPS drops to single digits",…
UJITSO derived-data cache configuration and troubleshooting — processors, deployment models, cache locations, "first load is slow" expectations. Triggers on "UJITSO", "derived data cache", "first load slow", "scene loading cache", "cache warmup", "cache…
USD scene-structure performance — payloads, layers, instancing strategy, file formats, prim count reduction, composition arc selection. Triggers on "payload", "sublayer vs reference", "layer count", "instanceable", "point instancer", "USD structure", "prim…
Migrate Kit code from Python USD traversal to USDRT stage queries, and from TfNotice callbacks to USDRT change tracking or UsdWatcher. Triggers on "USDRT", "Fabric", "stage traversal slow", "TfNotice", "stage query", "change tracking", "UsdWatcher", "Python…