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NVIDIA-Omniverse/omniverse-performance

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Skills in this repository

2 occupation categories · 100% classified

Showing 12 of 12 collected skills.

occupation
Network & Computer Systems Administrators
description

Cloud deployment performance — caching architecture, pre-warming strategy, container cold starts, NVCF, OKAS, UCC, GXCache, DDCS. Triggers on "cloud performance", "container startup", "K8s profiling", "cloud caching", "cold start", "NVCF", "GXCache", "OKAS",…

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occupation
Software Developers
description

Content preparation, validation, CAD import, materials pipeline, and physics — preventing performance issues at the source. Triggers on "import CAD", "CAD to USD", "validate USD", "asset validator", "usdchecker", "material pipeline", "primitive collider",…

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occupation
Software Developers
description

Fabric Scene Delegate (FSD) configuration — the small set of settings partners actually need to consider, with the mergeMaterials default (off by default since Kit 108) context and the deprecated instanceCompactTransforms warning. Triggers on "FSD", "Fabric…

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occupation
Software Developers
description

GPU and system memory, threading, async rendering, and texture sizing. Triggers on "GPU memory", "VRAM", "out of GPU memory", "RAM usage", "system memory", "memory leak", "thread count", "8K texture", "DDS", "texture compression", "viewport memory".

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occupation
Software Developers
description

Entry point for any Omniverse Kit or OpenUSD performance question. Triggers on "my scene is slow", "low FPS", "scene takes forever to load", "GPU crash", "out of memory", "performance problem", "how do I speed up", "optimize my scene". Classifies the problem…

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occupation
Software Developers
description

Profiling Omniverse Kit applications — F8/Profiler Window, Tracy, the activity timeline for load-time analysis, Chrome Tracing, Nsight Systems, and the RTX performance heatmap. Triggers on "how to profile", "where is the bottleneck", "Tracy", "F8", "GPU…

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occupation
Software Developers
description

RTX rendering performance — RT 2.0 vs Path Tracing, DLSS, glass, bounces, multi-GPU. Triggers on "render settings", "RTX", "DLSS", "RT 2.0 vs path tracing", "bounces", "samples per pixel", "refraction", "glass performance", "multi-GPU", "improve FPS",…

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occupation
Software Developers
description

Bottleneck-driven Scene Optimizer workflow — operations, performance validators, trade-offs, and when not to merge meshes. Triggers on "Scene Optimizer", "optimize scene", "merge meshes", "decimate", "deduplicate", "reduce triangles", "performance validator",…

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occupation
Software Developers
description

Common performance scenarios with step-by-step resolution and routing back to the relevant specialist skill. Triggers on "GPU crash", "device-lost", "scene takes 30 minutes to open", "performance regression after Kit upgrade", "FPS drops to single digits",…

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occupation
Software Developers
description

UJITSO derived-data cache configuration and troubleshooting — processors, deployment models, cache locations, "first load is slow" expectations. Triggers on "UJITSO", "derived data cache", "first load slow", "scene loading cache", "cache warmup", "cache…

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occupation
Software Developers
description

USD scene-structure performance — payloads, layers, instancing strategy, file formats, prim count reduction, composition arc selection. Triggers on "payload", "sublayer vs reference", "layer count", "instanceable", "point instancer", "USD structure", "prim…

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occupation
Software Developers
description

Migrate Kit code from Python USD traversal to USDRT stage queries, and from TfNotice callbacks to USDRT change tracking or UsdWatcher. Triggers on "USDRT", "Fabric", "stage traversal slow", "TfNotice", "stage query", "change tracking", "UsdWatcher", "Python…

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Showing 12 of 12 collected skills.