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NVIDIA-Omniverse/omniverse-performance

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职业分类
网络与计算机系统管理员
描述

Cloud deployment performance — caching architecture, pre-warming strategy, container cold starts, NVCF, OKAS, UCC, GXCache, DDCS. Triggers on "cloud performance", "container startup", "K8s profiling", "cloud caching", "cold start", "NVCF", "GXCache", "OKAS",…

原文语言:英语

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职业分类
软件开发工程师
描述

Content preparation, validation, CAD import, materials pipeline, and physics — preventing performance issues at the source. Triggers on "import CAD", "CAD to USD", "validate USD", "asset validator", "usdchecker", "material pipeline", "primitive collider",…

原文语言:英语

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职业分类
软件开发工程师
描述

Fabric Scene Delegate (FSD) configuration — the small set of settings partners actually need to consider, with the mergeMaterials default (off by default since Kit 108) context and the deprecated instanceCompactTransforms warning. Triggers on "FSD", "Fabric…

原文语言:英语

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职业分类
软件开发工程师
描述

GPU and system memory, threading, async rendering, and texture sizing. Triggers on "GPU memory", "VRAM", "out of GPU memory", "RAM usage", "system memory", "memory leak", "thread count", "8K texture", "DDS", "texture compression", "viewport memory".

原文语言:英语

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职业分类
软件开发工程师
描述

Entry point for any Omniverse Kit or OpenUSD performance question. Triggers on "my scene is slow", "low FPS", "scene takes forever to load", "GPU crash", "out of memory", "performance problem", "how do I speed up", "optimize my scene". Classifies the problem…

原文语言:英语

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职业分类
软件开发工程师
描述

Profiling Omniverse Kit applications — F8/Profiler Window, Tracy, the activity timeline for load-time analysis, Chrome Tracing, Nsight Systems, and the RTX performance heatmap. Triggers on "how to profile", "where is the bottleneck", "Tracy", "F8", "GPU…

原文语言:英语

更新
职业分类
软件开发工程师
描述

RTX rendering performance — RT 2.0 vs Path Tracing, DLSS, glass, bounces, multi-GPU. Triggers on "render settings", "RTX", "DLSS", "RT 2.0 vs path tracing", "bounces", "samples per pixel", "refraction", "glass performance", "multi-GPU", "improve FPS",…

原文语言:英语

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职业分类
软件开发工程师
描述

Bottleneck-driven Scene Optimizer workflow — operations, performance validators, trade-offs, and when not to merge meshes. Triggers on "Scene Optimizer", "optimize scene", "merge meshes", "decimate", "deduplicate", "reduce triangles", "performance validator",…

原文语言:英语

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职业分类
软件开发工程师
描述

Common performance scenarios with step-by-step resolution and routing back to the relevant specialist skill. Triggers on "GPU crash", "device-lost", "scene takes 30 minutes to open", "performance regression after Kit upgrade", "FPS drops to single digits",…

原文语言:英语

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职业分类
软件开发工程师
描述

UJITSO derived-data cache configuration and troubleshooting — processors, deployment models, cache locations, "first load is slow" expectations. Triggers on "UJITSO", "derived data cache", "first load slow", "scene loading cache", "cache warmup", "cache…

原文语言:英语

更新
职业分类
软件开发工程师
描述

USD scene-structure performance — payloads, layers, instancing strategy, file formats, prim count reduction, composition arc selection. Triggers on "payload", "sublayer vs reference", "layer count", "instanceable", "point instancer", "USD structure", "prim…

原文语言:英语

更新
职业分类
软件开发工程师
描述

Migrate Kit code from Python USD traversal to USDRT stage queries, and from TfNotice callbacks to USDRT change tracking or UsdWatcher. Triggers on "USDRT", "Fabric", "stage traversal slow", "TfNotice", "stage query", "change tracking", "UsdWatcher", "Python…

原文语言:英语

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已展示 12 / 12 个已收集 Skill。