lighting-design
Expert knowledge for real-time and baked lighting in games - from cinematography fundamentals to engine-specific optimization, covering GI, time-of-day, volumetrics, and platform-aware lighting pipelinesUse when "lighting, light design, baked lighting, realtime lighting, lightmap, lightmapping, light probe, reflection probe, global illumination, GI, ambient occlusion, shadow, shadow cascade, time of day, day night cycle, volumetric fog, volumetric lighting, god rays, HDR, tonemapping, bloom, exposure, emissive, area light, Lumen, Enlighten, ray tracing, RTGI, light baking, lighting, global-illumination, lightmapping, shadows, GI, light-probes, reflection-probes, HDR, tonemapping, volumetric, fog, time-of-day, baked, realtime, mixed-lighting, lumen, enlighten, radiosity, ray-tracing, RTGI" mentioned.
Source facts
- Repository
- omer-metin/skills-for-antigravity
- Last source activity
- January 22, 2026 at 14:14
- Detected SKILL.md language
- English
- Stars
- 128
- Forks
- 24
Install options
The review-first prompt is selected by default. You can switch to a direct command or download a local copy.
Review the source files
Read SKILL.md and any companion files shown by SkillsMP before deciding whether to install.