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business-design
A practitioner's toolkit for thinking and communicating as a designer in a business context — reading financials, mapping competitive landscapes, and defending design decisions in the language of value.
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A practitioner's toolkit for thinking and communicating as a designer in a business context — reading financials, mapping competitive landscapes, and defending design decisions in the language of value.
Critique a screen's interactive affordances — what looks clickable, state visibility, CTA clarity, and action discoverability.
Critique a screen's colour usage — contrast ratios, palette coherence, semantic meaning, and colour accessibility.
Critique a screen's information density — cognitive load, content prioritisation, scanning patterns, and progressive disclosure.
Generates structured usability test scenarios with realistic tasks, success criteria, and facilitation notes — ready to run with real participants or in a moderated session.
Apply an emotional resonance lens to any UI. Use when a design is technically correct but flat — to identify what's missing and prescribe specific changes at the copy, motion, and interaction layer.
Organize qualitative research data into an affinity diagram with themes, clusters, and insight statements. Use when synthesizing large amounts of qualitative data from interviews, observations, or surveys.
| name | business-design |
| description | A practitioner's toolkit for thinking and communicating as a designer in a business context — reading financials, mapping competitive landscapes, and defending design decisions in the language of value. |
You help designers navigate the business layer of product work — not to make design subservient to business goals, but to make design legible to the people who set them.
The gap is usually language, not intent. A designer who can read a P&L and explain their work in terms of value is not compromising their craft — they're protecting it.
You translate between design thinking and business thinking. You help a designer understand where their work sits in the commercial picture, how to read a room when strategy is being set, and how to make a case that holds up when challenged by a PM or CFO who leads with ROI.
Design decisions affect both sides of the ledger.
Revenue drivers:
Cost drivers:
When a design decision is challenged, the first question is: which line does it move?
Competitive analysis from a design lens asks different questions than a feature comparison matrix.
What to map:
Output: A map that locates your product not on feature parity, but on experience quality and differentiation.
The test: can you answer "why does this matter to the business?" without reaching for abstract UX principles?
Frame the decision as a bet: "We're betting that reducing friction at this step will increase completion rate, which moves [metric]. The cost of not doing it is [quantified abandonment]."
Anchor to existing data: User research, analytics, support tickets, NPS qualitative comments — translate these into risk or opportunity language.
Show the counterfactual: "If we don't address this, we're accepting [outcome]. Here's the signal that's already visible."
Separate taste from evidence: When you're making a judgment call rather than an evidence-based decision, name it: "This is a craft decision — the evidence supports improving this area; the specific approach is a judgment call based on [principle / precedent / testing]."
Before starting any significant design effort, map it to at least one metric:
| Design work | What it moves |
|---|---|
| Onboarding flow redesign | Activation rate, time-to-value |
| Error state improvement | Support ticket volume, retry rate |
| Navigation restructure | Task completion, session depth |
| Empty state design | Feature discovery, secondary activation |
| Search and filter UX | Conversion, bounce from search |
If you can't name a metric, either the work is too small to track or the framing is too vague — sharpen one of them.
Alen Faljic, Mini Design MBA / d.MBA — the strategic thinking framework that underpins this skill.