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pocket-nexus
GitHub 创作者资料

pocket-nexus

按仓库查看 1 个 GitHub 仓库中的 7 个已收集 skills。

已收集 skills
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1
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2026年11月6日
仓库分布

Skills 分布在哪些仓库

按已收集 skill 数展示主要仓库,并显示它们在该创作者目录中的占比和职业覆盖。

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仓库与代表性 skills

pocketjs-devtools
未分类

Debug PocketJS apps with Pocket DevTools — deterministic input-tape time travel, component-tree inspection with on-device highlight, pause/step, REPL eval and console on real PSP hardware over PSPLINK, on-demand screenshots, and headless tape replay for…

2026年11月6日
pocket3d-brand
未分类

Apply the Pocket3D brand to a game built on Pocket3D — the Pocket3D app icon on PSP, PS Vita, Nintendo 3DS and iPod touch, and the title card at launch. Use when creating or packaging a Pocket3D game, adding a console target to one, touching ICON0 / icon0 /…

2026年11月4日
pocket3d-interface
未分类

Build the 2D interface of a Pocket3D game (title, HUD, menus, settings, touch controls, a second screen) as one PocketJS app drawn over the scene, with one presentation per device shape (PSP, PS Vita, Nintendo 3DS, iPod touch), and show every presentation on…

2026年11月4日
pocketjs-release
未分类

Ship a PocketJS release — version bumps, changelog, npm publish via the tag-triggered trusted-publishing workflow, site deploy, and post-release verification. Use when asked to release, publish to npm, cut a version, or when a merged feature set needs to…

2026年10月30日
pocketjs-video-outro
未分类

Append a short PocketJS or Pocket3D animated end card to a local video (screen recording, demo capture, phone clip). Preserves the full source before transitioning to a card in the Arcade look of pocketjs.dev and 3d.pocket.nexus, with the mark, wordmark,…

2026年10月24日
pocketjs-review-pr
软件质量保证分析师与测试员

Review a community pull request on this repo to a merge verdict — reproduce the bug on base, verify the PR's claims against dependency source, sweep for architecture drift and code rot, run the local gate, push the fixes onto the contributor's branch, and…

2026年9月11日
pocketjs-psp-benchmark
软件开发工程师

Benchmark PocketJS demos on PSP or PPSSPP, including per-frame timing, renderer phase costs, bundle and pak sizes, arena high-water memory, and minimum passing arena scans. Use when asked to profile PSP performance, compare demo frame budgets, measure memory…

2026年7月30日
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