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fantasy-net

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UpdatedJuly 19, 2026 at 04:16

This guide applies to development and code review for Fantasy / Fantasy.Net / Fantasy.Unity written in C#. Use it when a task involves Fantasy server code or Unity client code using Fantasy, ECS entities/components/systems, scenes and subscenes, FTask, network handlers/messages/protocols, Address or Roaming routing, Control Center and service discovery, Kubernetes deployment and Pod DNS binding, Namespace/WorldGroup/World isolation, dynamic Scene registration or routing, cross-server events and subscriptions, Fantasy.config, scene or database access, HTTP controllers/services, session or client connection logic, or distributed runtime architecture. It may also be used for Fantasy-related code review, troubleshooting, compliance checks, risk analysis, and best practices, even when the user does not explicitly mention Fantasy.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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