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dont-make-me-think

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UpdatedJuly 11, 2026 at 12:45

Use when auditing and rebuilding the UX of an existing flow, screen, or journey — "why is this confusing?", "simplify this flow/journey", "make it more intuitive/obvious/game-like", "users don't know what to do next", reduce steps or friction, fix onboarding, empty states, or unclear next actions. NOT for pure visual styling (colors, typography, "make it prettier" → impeccable/frontend-design), NOT for deep gamification systems (XP, levels, quests, reward economies → gamification skill), NOT for backend-only work with no UI surface.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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