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dont-make-me-think

Use when auditing and rebuilding the UX of an existing flow, screen, or journey — "why is this confusing?", "simplify this flow/journey", "make it more intuitive/obvious/game-like", "users don't know what to do next", reduce steps or friction, fix onboarding, empty states, or unclear next actions. NOT for pure visual styling (colors, typography, "make it prettier" → impeccable/frontend-design), NOT for deep gamification systems (XP, levels, quests, reward economies → gamification skill), NOT for backend-only work with no UI surface.

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Source facts

Repository
renatoasse/ibeia-skills
Last source activity
July 11, 2026 at 12:45
Detected SKILL.md language
English
Stars
21
Forks
4

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