Use this skill when working with RexBoard Board, LogicBoard, board data model, addChess, removeChess, moveChess, swapChess, tileZ layers, chess occupancy, board input events, wrap, infinity, blockers, or board-aware chess placement. Triggers on: RexBoard…
rexrainbow/phaser3-rex-notes
SkillsMP has collected 19 skills from rexrainbow/phaser3-rex-notes. Open a skill to review its source and details.
- Latest recorded source activity
- SkillsMP catalog refreshed
- skills collected
- 19
- GitHub stars
- 1,334
- GitHub forks
- 269
Skills in this repository
Showing 19 of 19 collected skills.
Use this skill when choosing RexBoard components, browsing the RexBoard component catalog, answering which RexBoard board/grid/chess helper to use, or routing a RexBoard request to the right specialized skill. Triggers on: RexBoard components, RexBoard…
Use this skill when working with RexBoard grid coordinates, quadGrid, hexagonGrid, tileXY, worldXY, tile-to-world conversion, world-to-tile conversion, orthogonal, isometric, staggeraxis, staggerindex, direction indexes, neighbor tiles, or board grid shape…
Use this skill when working with RexBoard hexagonMap, HexagonMap helpers, GetHexagonMap, GetParallelogramMap, GetTriangleMap, generated board coordinate sets, create board from tilemap, createBoardFromTilemap, or map-driven createTileTexture workflows.…
Use this skill when working with RexBoard match, Match, board symbol matching, match-3, bejeweled-style RexBoard puzzles, wildcard symbols, dirMask, refreshSymbols, line patterns, array patterns, group matching, or board puzzle resolution. Triggers on:…
Use this skill when working with RexBoard miniBoard, MiniBoard, board composite pieces, grouped chess pieces, drag mini board, place mini board, pull out and put back patterns, rotate or mirror composite pieces, or MiniBoard movement. Triggers on: RexBoard…
Use this skill when working with RexBoard moveTo, pathFinder, MoveTo, PathFinder, moveToward, moveToRandomNeighbor, board paths, A*, occupiedTest, blockerTest, moveableTest, path costs, reachable areas, or tile-by-tile board movement. Triggers on: RexBoard…
Use this skill when creating RexBoard rendered tiles or pieces with shape, image, sprite, board-aware game objects, addToBoard, CreateTileTexture, createTileTexture, CreateBoardFromTilemap, createBoardFromTilemap, tilemap-rendered boards, or drawing RexBoard…
Use this skill when working with RexBoard setup, the RexBoard BoardPlugin, scene plugin registration, mapping: 'rexBoard', this.rexBoard, this.rexBoard.add.* factories, board-plugin.js, board-components.js, or RexBoard factory discovery. Triggers on: RexBoard…
Use this skill when working with RexBoard fieldOfView, FieldOfView, board visibility, line of sight, LOS, blockers, cone mode, visible tiles, RexBoard Monopoly, board route traversal, route cost, or directional board paths. Triggers on: RexBoard fieldOfView,…
Use this skill when building basic RexUI widgets such as labels, buttons, gridButtons, fixWidthButtons, tabs, sliders, checkboxes, toggleSwitch, numberBar, knob, badgeLabel, titleLabel, simpleLabel, or settings panels. Triggers on: RexUI label, RexUI button,…
Use this skill when choosing RexUI components, browsing the RexUI component catalog, answering which RexUI widget or UI element to use, or routing a RexUI request to the right specialized skill. Triggers on: RexUI components, RexUI catalog, which RexUI…
Use this skill when building RexUI dialogs, confirmDialog, confirmActionButton, nameInputDialog, modal overlays, popup panels, menus, dropDownList, simpleDropDownList, toast, or toastQueue flows. Triggers on: RexUI dialog, RexUI confirmDialog, RexUI modal,…
Use when building Phaser RexUI interactions, gesture behaviors, anchors, fullscreen buttons, touch event blocking, drag/click/tap/press/swipe/pan/pinch/rotate handling, or UI effects such as flip, shake, fade, easeMove, skew, and perspective via…
Use this skill when building RexUI layouts with sizer, gridSizer, fixWidthSizer, overlapSizer, nested sizers, RexUI layout(), child proportion, expand, align, padding, spacing, childrenMap, or layout debugging. Triggers on: RexUI layout, RexUI sizer,…
Use this skill when building RexUI scrollable lists, gridTable, scrollablePanel, scrollbar, textArea scrolling, trees, folder, pages, tabPages, inventory UI, item grids, virtualized list cells, or multi-page panels. Triggers on: RexUI list, RexUI…
Use this skill when working with RexUI setup, the RexUI UIPlugin, scene plugin registration, mapping: 'rexUI', this.rexUI, this.rexUI.add.* factories, or RexUI factory discovery. Triggers on: RexUI setup, rexUI plugin, UIPlugin, this.rexUI, mapping rexUI,…
Use this skill when building RexUI visual skins, shape backgrounds, roundRectangle, ninePatch, ninePatch2, QuadShape, triangle, customShapes, imageBox, lazyLoadImageBox, circleMaskImage, alphaMaskImage, statesImage, statesText, statesBitmapText,…
Use this skill when building RexUI text, rich text, BBCodeText, tagText, dynamicText, textBox, simpleTextBox, textArea, textAreaInput, inputText, canvasInput, hiddenEdit, textEdit, textTyping, textPage, textPlayer, nameInputDialog, fileChooser, fileDropZone,…