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phaser3-rex-notes
phaser3-rex-notes contient 19 skills collectées depuis rexrainbow, avec une couverture métier par dépôt et des pages de détail sur le site.
Skills dans ce dépôt
Use this skill when working with RexBoard Board, LogicBoard, board data model, addChess, removeChess, moveChess, swapChess, tileZ layers, chess occupancy, board input events, wrap, infinity, blockers, or board-aware chess placement. Triggers on: RexBoard board, RexBoard chess, LogicBoard, addChess, moveChess, tileZ, board occupancy, board input.
Use this skill when choosing RexBoard components, browsing the RexBoard component catalog, answering which RexBoard board/grid/chess helper to use, or routing a RexBoard request to the right specialized skill. Triggers on: RexBoard components, RexBoard catalog, which RexBoard, RexBoard API list, board-components, rexBoard factory list.
Use this skill when working with RexBoard grid coordinates, quadGrid, hexagonGrid, tileXY, worldXY, tile-to-world conversion, world-to-tile conversion, orthogonal, isometric, staggeraxis, staggerindex, direction indexes, neighbor tiles, or board grid shape queries. Triggers on: RexBoard grid, rexBoard quadGrid, rexBoard hexagonGrid, tileXY, worldXY, getWorldXY, getTileXY, RexBoard direction, RexBoard neighbors.
Use this skill when working with RexBoard hexagonMap, HexagonMap helpers, GetHexagonMap, GetParallelogramMap, GetTriangleMap, generated board coordinate sets, create board from tilemap, createBoardFromTilemap, or map-driven createTileTexture workflows. Triggers on: RexBoard hexagonMap, GetHexagonMap, GetParallelogramMap, GetTriangleMap, createBoardFromTilemap, board tilemap import.
Use this skill when working with RexBoard match, Match, board symbol matching, match-3, bejeweled-style RexBoard puzzles, wildcard symbols, dirMask, refreshSymbols, line patterns, array patterns, group matching, or board puzzle resolution. Triggers on: RexBoard match, RexBoard Match, board match, match-3, bejeweled, wildcard, dirMask, refreshSymbols.
Use this skill when working with RexBoard miniBoard, MiniBoard, board composite pieces, grouped chess pieces, drag mini board, place mini board, pull out and put back patterns, rotate or mirror composite pieces, or MiniBoard movement. Triggers on: RexBoard miniBoard, MiniBoard, board composite, drag mini board, place mini board, pullOutFromMainBoard, putOnMainBoard.
Use this skill when working with RexBoard moveTo, pathFinder, MoveTo, PathFinder, moveToward, moveToRandomNeighbor, board paths, A*, occupiedTest, blockerTest, moveableTest, path costs, reachable areas, or tile-by-tile board movement. Triggers on: RexBoard moveTo, RexBoard pathFinder, board path, A*, occupiedTest, blockerTest, moveableTest, findArea, findPath.
Use this skill when creating RexBoard rendered tiles or pieces with shape, image, sprite, board-aware game objects, addToBoard, CreateTileTexture, createTileTexture, CreateBoardFromTilemap, createBoardFromTilemap, tilemap-rendered boards, or drawing RexBoard tiles. Triggers on: RexBoard shape, RexBoard image, RexBoard sprite, RexBoard rendered chess, addToBoard, createTileTexture, board tilemap rendering.
Use this skill when working with RexBoard setup, the RexBoard BoardPlugin, scene plugin registration, mapping: 'rexBoard', this.rexBoard, this.rexBoard.add.* factories, board-plugin.js, board-components.js, or RexBoard factory discovery. Triggers on: RexBoard setup, rexBoard plugin, BoardPlugin, this.rexBoard, mapping rexBoard, RexBoard factory, this.rexBoard.add, board-components.
Use this skill when working with RexBoard fieldOfView, FieldOfView, board visibility, line of sight, LOS, blockers, cone mode, visible tiles, RexBoard Monopoly, board route traversal, route cost, or directional board paths. Triggers on: RexBoard fieldOfView, FieldOfView, board visibility, line of sight, LOS, RexBoard Monopoly, board route.
Use this skill when building basic RexUI widgets such as labels, buttons, gridButtons, fixWidthButtons, tabs, sliders, checkboxes, toggleSwitch, numberBar, knob, badgeLabel, titleLabel, simpleLabel, or settings panels. Triggers on: RexUI label, RexUI button, RexUI buttons, RexUI tabs, RexUI slider, RexUI checkbox, RexUI toggle, RexUI settings panel, RexUI knob, RexUI numberBar.
Use this skill when choosing RexUI components, browsing the RexUI component catalog, answering which RexUI widget or UI element to use, or routing a RexUI request to the right specialized skill. Triggers on: RexUI components, RexUI catalog, which RexUI widget, RexUI UI elements, choose RexUI component, RexUI factory list.
Use this skill when building RexUI dialogs, confirmDialog, confirmActionButton, nameInputDialog, modal overlays, popup panels, menus, dropDownList, simpleDropDownList, toast, or toastQueue flows. Triggers on: RexUI dialog, RexUI confirmDialog, RexUI modal, RexUI popup, RexUI dropdown, RexUI dropDownList, RexUI menu, RexUI toast, modalPromise.
Use when building Phaser RexUI interactions, gesture behaviors, anchors, fullscreen buttons, touch event blocking, drag/click/tap/press/swipe/pan/pinch/rotate handling, or UI effects such as flip, shake, fade, easeMove, skew, and perspective via this.rexUI.add.* or this.rexUI.*.
Use this skill when building RexUI layouts with sizer, gridSizer, fixWidthSizer, overlapSizer, nested sizers, RexUI layout(), child proportion, expand, align, padding, spacing, childrenMap, or layout debugging. Triggers on: RexUI layout, RexUI sizer, gridSizer, fixWidthSizer, overlapSizer, this.rexUI.add.sizer, layout(), proportion, expand, RexUI nested layout.
Use this skill when building RexUI scrollable lists, gridTable, scrollablePanel, scrollbar, textArea scrolling, trees, folder, pages, tabPages, inventory UI, item grids, virtualized list cells, or multi-page panels. Triggers on: RexUI list, RexUI scrollablePanel, RexUI gridTable, RexUI scrollbar, RexUI tree, RexUI folder, RexUI pages, RexUI tabPages, inventory UI.
Use this skill when working with RexUI setup, the RexUI UIPlugin, scene plugin registration, mapping: 'rexUI', this.rexUI, this.rexUI.add.* factories, or RexUI factory discovery. Triggers on: RexUI setup, rexUI plugin, UIPlugin, this.rexUI, mapping rexUI, RexUI factory, this.rexUI.add.
Use this skill when building RexUI visual skins, shape backgrounds, roundRectangle, ninePatch, ninePatch2, QuadShape, triangle, customShapes, imageBox, lazyLoadImageBox, circleMaskImage, alphaMaskImage, statesImage, statesText, statesBitmapText, statesRoundRectangle, statesNinePatch, statesNineSlice, statesBarRectangle, circularProgress, lineProgress, roundRectangleProgress, customProgress, aioSpinner, canvas, chart, cover, fullWindowRectangle, or fullWindowZone. Triggers on: RexUI skin, RexUI state, RexUI shape, statesImage, statesRoundRectangle, roundRectangle, ninePatch, progress, imageBox.
Use this skill when building RexUI text, rich text, BBCodeText, tagText, dynamicText, textBox, simpleTextBox, textArea, textAreaInput, inputText, canvasInput, hiddenEdit, textEdit, textTyping, textPage, textPlayer, nameInputDialog, fileChooser, fileDropZone, fileSelectorButton, imageInputLabel, colorInput, colorPicker, or colorComponents. Triggers on: RexUI text, RexUI input, BBCodeText, tagText, textBox, textAreaInput, inputText, canvasInput, textTyping, textPlayer, colorPicker, fileChooser.