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threejs-procedural-vegetation

Generate authored procedural trees, grass, ivy, flowers, and vegetation in Three.js or raw WebGPU. Use for surface-following vines, painted ivy paths, stylized or GPU grass, GPU-culled virtual flower fields, trunks, recursive branches, roots, canopies, leaf cards, species presets, deterministic growth, distance-tiered plant geometry, and rooted blade, stem, or petiole-hinge wind.

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Source facts

Repository
scottstts/Threejs-Awesome-Graphics-Agent-Skills
Last source activity
August 27, 2026 at 12:18
Detected SKILL.md language
English
Stars
767
Forks
86

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