Spatial organization of knowledge in navigable directories
Skills in this repository
SimHacker/moollm - Page 2
SkillsMP has collected 116 skills from SimHacker/moollm. Open a skill to review its source and details.
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Motto: Time flows as the story requires.
Survive first. Be correct later.
The Engine of Creation — a general-purpose constructor that reads, writes, edits, destroys, and persists artifacts across the filesystem and git.
Generic bartending capabilities — pour drinks, manage tabs, know regulars
Cannabis-specialized bartender — strains, terpenes, edibles, rolling
Portable tokens of capability, identity, and access
Mother skill for platform-descriptor sister skills. Defines what a BIOME is — a bounded region of an ecosystem (coexisting, exchanging, never isolated) for one platform you operate — and what files, subdirectories, and cross-biome bridges every daughter biome…
A skill is documentation that learned to do things.
GNU Emacs as a stateful Lisp machine for agents — daemon, moo-* protocol, emacs.py router, emacs:// URLs, spoken grammar, play-learn-lift.
Datasette — serve SQLite over HTTP with metadata YAML, JSON API, plugins; MOOLLM path from cursor-mirror export.
Unconventional PostgreSQL optimization techniques
Server PostgreSQL operations — connect, migrate, Timescale, pgvector, introspection; delegates deep tuning to postgres-optimization.
Embedded SQLite — sqlite3 CLI, pragmas, JSON1, WAL, migrations; pairs with cursor-mirror; server DBs use postgres.
Objects clone from prototypes, not instances from classes
Smart templates that understand semantic intent, not just string substitution
Minsky frames, Drescher schemas, interchange registry, and MOOLLM K-lines — distinct layers.
Drescher's computational theory of causal learning
Source text: Mixed languages
Document-first automation — the doc is the source of truth
Be conservative in what you send, liberal in what you accept.
Intermediate scope for inheritance — like OpenLaszlo's <node>
Runtime context passed to compiled closures — the world as seen from inside
Canine interactions, loyalty mechanics, and pack dynamics
Quest objectives that drive narrative — the WANTS of adventure
I mine pixels for atoms. Reality is just compressed resources.
Factorio-style logistics — items flow automatically between containers
Interactable things in the world — the atoms of adventure
Dual Python/JavaScript adventure runtimes — always in sync
Structure Python so LLMs can understand it in 50 lines.
Motto: The world grows where curiosity leads.
Present images in linear narrative form
Sims-inspired task scheduling — queue actions, execute in order
Committee of personas with opposing propensities forcing genuine debate
Objects announce what they can do — The Sims style
Feline interactions, buffs, and relationship building
Systematic code analysis with evidence collection
Educational philosophy — learn by building inspectable things
Rooms as pipeline nodes, exits as edges, objects as messages
Structured multi-perspective deliberation through adversarial dialogue
Systematic bug investigation with hypothesis tracking