Patterns and mechanics for Starsector modding, including combat/campaign AI scripting, salvage drop calculations, skin OP standardization, weapon balancing, Nexerelin integration, Java 17 bytecode rules, and 0.98a compatibility.
starsector-shipmaker/editor
SkillsMP has collected 7 skills from starsector-shipmaker/editor. Open a skill to review its source and details.
- Latest recorded source activity
- SkillsMP catalog refreshed
- skills collected
- 7
- GitHub stars
- 5
- GitHub forks
- 0
Skills in this repository
Showing 7 of 7 collected skills.
Core guidelines, coordinate transformation mathematics, high-performance drawing techniques, and state recovery patterns for OpenGL rendering in Starsector Ship Editor.
Teaches agents how Starsector data files work and how the editor parses/serializes them.
SQLite database design, indexing engine, transaction strategies, and query service in Starsector Ship Editor.
Teaches agents the starsector-shipmaker editor's internal architecture
Information about the required technology stack, environment JVM flags, and build plugins.
Guidelines for JUnit, jqwik property-based testing, SpotBugs static analysis, and verification rules.