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project_air_defense

project_air_defense contains 11 collected skills from strmt7, with repository-level occupation coverage and site-owned skill detail pages.

skills collected
11
Stars
0
updated
2026-04-17
Forks
0
Occupation coverage
5 occupation categories · 100% classified
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Skills in this repository

ue5-mobile-rendering
software-developers

Use when changing UE5 smartphone rendering, graphics settings, anti-aliasing, ambient occlusion, reflections, post-process, device profiles, or mobile performance tiers. Applies when exposing graphics options to players or claiming that a visual feature works on-device.

2026-04-17
ue5-commonui-menu-systems
software-developers

Use when changing a major UE5 front-end menu, options flow, modal stack, routed input surface, or layered smartphone-first menu architecture. Applies to CommonUI adoption decisions, activatable-widget stacks, menu settings flows, and player-facing mobile front-end structure.

2026-04-13
ue5-mobile-gameplay
software-developers

Use when changing UE5 mobile gameplay flow, menu-to-battle state, touch input routing, hidden debug bindings, deterministic simulation ownership, or verification for a smartphone-first game. Applies to controller state, battle bootstrap, Enhanced Input, and automation-backed gameplay checks.

2026-04-13
ue5-mobile-ui
software-developers

Use when changing any UE5 player-facing menu, HUD, pause surface, settings surface, touch control, or smartphone layout. Applies to UMG/CommonUI choice, safe zones, touch hit targets, information density, keyboard-hint suppression, and keeping the playfield visible on phones.

2026-04-13
verification-loop
software-quality-assurance-analysts-and-testers

State the narrowest correct verification lane and report exactly what passed.

2026-04-12
android-visual-qa
software-quality-assurance-analysts-and-testers

Use when validating Project Air Defense with screenshots, OCR, template matching, or live emulator navigation, especially when libGDX SurfaceView content is not visible in the Android accessibility tree.

2026-04-12
android-3d-air-defense
software-developers

Use this skill when building, debugging, balancing, profiling, or visually upgrading the Project Air Defense Android 3D missile-defense prototype, especially for libGDX battle flow, mobile rendering quality, interception logic, HUD ergonomics, and emulator-verified Android fixes.

2026-04-11
caveman-help
chief-executives-111011

One-shot caveman reference card aligned to upstream caveman v1.5.0.

2026-04-11
caveman
artillery-and-missile-officers

Mandatory concise-output mode for Project Air Defense agents.

2026-04-11
context-budget
software-developers

Keep agent context small, fast, and deterministic in Project Air Defense.

2026-04-11
level-asset-curation
special-effects-artists-and-animators

Source, validate, attribute, and integrate city/structure assets for Project Air Defense.

2026-04-11