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gamedev-winit-loop

Use when creating or modifying the winit event loop, app lifecycle (ApplicationHandler), frame timing, fixed timestep logic, window creation, resize handling, or input event collection in a Rust game.

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Source facts

Repository
sunsided/gamedev-skills
Last source activity
May 21, 2026 at 21:01
Detected SKILL.md language
English
Stars
0
Forks
0

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