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TeamHypersomnia
GitHub creator profile

TeamHypersomnia

Repository-level view of 8 collected skills across 1 GitHub repository.

skills collected
8
repositories
1
updated
Nov 1, 2026
repository map

Where the skills live

Top repositories by collected skill count, with their share of this creator catalog and occupation spread.

repository explorer

Repositories and representative skills

audit-green-red
unclassified

Audit a Hypersomnia feature with an HTML report where every finding is green or red by how much complexity its fix adds, optionally fixing the green ones right away. Use only when the prompt says "z raportem złożonościowym" (or "z raportem złożoności",…

Nov 1, 2026
benchmark-rendering
unclassified

Measure the FPS and GPU frame time impact of a rendering pass, FBO, shader or other rendering change in Hypersomnia by A/B toggling it within a single game run. Use whenever the user says "zrób benchmark X", "zrob benchmark X", "zbenchmarkuj X", "benchmark…

Nov 1, 2026
local-testing
unclassified

Test Hypersomnia end to end without the user, mainly networking - local masterserver, dedicated servers and CLI clients (UDP and WebRTC), server keys, certs and the identity broker, the web build in Firefox under Xvfb, game UI via screenshots and XTest…

Nov 1, 2026
releasing
unclassified

Releasing a new version of Hypersomnia - the order of every step (site, nginx, game tag, CI, signing, servers, web platforms), the build command of every platform, and the pitfalls that broke past releases. Use when the user says "wydajemy", "release", "tag",…

Nov 1, 2026
run-map
unclassified

Start any Hypersomnia map from the CLI for a test - a dedicated server on it (official, downloaded or an edited copy), with or without bots, a spectator or visible client, the editor playtest, and copies of a map with changed rules or items (map_copy.py). Use…

Oct 31, 2026
audit-gameplay
unclassified

Audit/review a Hypersomnia feature or system (recently added gameplay, rendering, UI code) against the project's review checklist - crash safety, simulation determinism, lag-robust RNG, comments, performance, web compatibility, parameter plumbing, logic vs…

Oct 29, 2026
audit-rounds
unclassified

Running audits inside a longer working session and acting on their findings without going in circles - keeps one decisions document, checks every fix against what was already cut or decided, and shows the state of each finding as a status page (checkmarks,…

Oct 28, 2026
changelog
unclassified

Write or update CHANGELOG.md entries for a new Hypersomnia version so they render correctly in the in-game changelog (ImGui view parsed at runtime by augs/string/simple_markdown). Use whenever the user says "napisz changelog", "dodaj do changeloga",…

Oct 25, 2026
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