Test Hypersomnia end to end without the user, mainly networking - local masterserver, dedicated servers and CLI clients (UDP and WebRTC), secure connect tokens and authentication, the web build in Firefox under Xvfb, game UI via screenshots and XTest clicks,…
Measure the FPS and GPU frame time impact of a rendering pass, FBO, shader or other rendering change in Hypersomnia by A/B toggling it within a single game run. Use whenever the user says "zrób benchmark X", "zrob benchmark X", "zbenchmarkuj X", "benchmark…
Audit/review a Hypersomnia feature or system (recently added gameplay, rendering, UI code) against the project's review checklist - crash safety, simulation determinism, lag-robust RNG, comments, performance, web compatibility, parameter plumbing, logic vs…